DBBQ Donations
(Last 90 days)

VanishedNine
OGWretch
Anonymous


Amazon Referrals Amazon.com Amazon.ca

User

Welcome, Guest. Please login or register.
Did you miss your activation email?
February 07, 2012, 12:04:38 PM

Login with username, password and session length

Recent Post

Our Team

Administrators
I am Canadian, Co-owner
tranemiles, Co-owner

Senior Moderators
Beac: Music Games
Bud Man 01: RPG
Coastkey: Racing
Excavator99: Off-Topic
Fireslorm: Tech
Hailsux: Music Games
HelloStrega: Arcade
Nunzie: Shooter
OG Wretch: Racing
sabre1125: Racing
SPEED DEMON WRX: Tech
Steppenwolf: Fantasy Sports
Udder Juice: Shooters

Sports Directors
REDBELL: Golf
TBA:: Hockey
TBA: Football
TBA: Basketball
TBA: Baseball

Event Directors
Bud Man 01: Xbox
GRD 4 3L: Racing
rePETE4x: Xbox PSN
Udder Juice: Shooters
VanishedNine: PSN
TBA: Wii

Gaming and Tech News

Tue, 07 Feb 2012 18:00:00 +0000

Will the armies of Hell bend to your whim? The latest Army Corps of Hell trailer certainly seems to think so, at least if you have a PlayStation Vita and plenty of free digits. Take a look at how that control plays out just above.

JoystiqCommand the armies of Hell in latest Army Corps of Hell trailer originally appeared on Joystiq on Tue, 07 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tue, 07 Feb 2012 17:45:00 +0000

After posting my initial impressions of gameplay on the Razer Blade yesterday, company reps contacted me to make sure my video card was working properly. It was not. Now it is, and my impressions have been updated.

Tue, 07 Feb 2012 17:30:13 +0000

Jak and Daxter Collection for PS3Jak and Daxter Collection for PS3

Today the Jak and Daxter Collection launches exclusively on PS3. Now, over a decade since the Jak and Daxter series originally premiered on PS2, I’m so proud to see the legacy of Naughty Dog’s work brought together for the first time ever on one Blu-ray Disc.

The Jak and Daxter Collection brings some of your favorite J&D adventures — Jak and Daxter: The Precursor Legacy, Jak II and Jak 3 — to life like never before. Mass Media has re-mastered each installment of the collection to feature 720p high definition visuals and stereoscopic 3D support. The Jak and Daxter Collection also features over 100 trophies (including 3 platinum) for you to hunt down while you play through all three titles.

Jak and Daxter Collection for PS3

In addition to picking up the Jak and Daxter Collection at your local game retailer, you’ll be able to download the title via PSN. Starting today, the Jak and Daxter Collection will be available on the PlayStation Store for $39.99. You can also choose to download any of the installments from the collection separately for $14.99.

Be sure to grab the Jak and Daxter Collection today for a chance to experience the full evolution of the franchise. You’re in for some funny and wild adventures — enjoy!

Tue, 07 Feb 2012 17:30:00 +0000
Metal Gear Solid HD Collection for Vita won't just be a straight port of the PS3/Xbox collection (of upscaled ports). Hideo Kojima revealed that the portable release will have at least some Vita-exclusive features, including Vita-specific control tweaks.

"You can slice enemy's throat with knife if you flick the touch pad behind," he said, referring to the throat-slitting maneuver in Metal Gear Solid 3. The "touch pad behind" is of course the Vita's rear touch pad. You can also move left and right on the rear touch pad to stretch in first-person view. Of course, these aren't just a neat bonus -- as MGS2 and 3 used all of the PS2's control options, including analog buttons and the L3/R3 buttons, some changes had to be made in the transition.

Kojima shared a couple of photos of MGS3's title screen and HD Collection menu screen on Vita, taken while sitting in a recording studio. Why was Hideo Kojima in a recording studio? Because actor Ginga Banjou was recording new lines for the game -- as Major Zero explaining the Vita controls.

JoystiqMetal Gear Solid HD Collection has Vita-exclusive touch knifing originally appeared on Joystiq on Tue, 07 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tue, 07 Feb 2012 17:30:00 +0000

These Guys Are Paid To See The Slightly Scary Future of Video GamingN'Gai Croal and Andre Vrignaud have seen the future of video games. They don't want you to be scared even though things are about to be very different.

The former Newsweek reporter and the former Xbox platform strategist and PC gaming strategy director for Intel are now video game consultants, which means they fly around the world giving video game creators advice. They settle internal debates by providing an outsider's voice. They're generally trying to help people make better video games.

They do their consulting on games you or I haven't played yet. They're doing it for games that won't be out until next year or maybe beyond.

They've therefore seen the future. They're willing to tell us about some of it.

I must admit that I know N'Gai Croal very well. He's a close friend, though one who is stellar at keeping secrets. Since he stopped working as a video game journalist a few years ago, he greatly reduced his willingness to tell me where he's flying off to all the time, who's paying his bills and which games that I'm telling him are awesome or terrible were—yawn—games he played in an undisclosed location a year ago. Or maybe it was two years ago.

"We prefer to operate in the shadows, and our clients like it that way as well," he told me yesterday during the first phone call we've ever had that we'd classify as an "interview." So N'Gai kept his secrets during our call but did tell me that Hit Detection worked with five of the top 10 revenue-generating publishers of console and PC games around the world. The occasion of our chat was the first press-push to explain what Hit Detection is and to signal the hire of Vrignaud, one of the early Microsoft platform strategists who worked heavily on Xbox Live.

Vrignaud knows gaming and hardware, and he knows how to follow-up N'Gai's set-up that the gaming world is about to change big-time.

"On the game side of our business, we're in an environment that is increasingly competitive and undergoing radical transformation," N'Gai said, citing everything from the onset of new consoles to the rise of mobile gaming on console-powerful devices. His Hit Detection team even sees big changes in the relationship between those who play games and those who make them, a relationship made closer by the push from publishers to drip new content out for their biggest games on a regular basis. Our games are becoming our entertainment services. And therefore we're expecting more and more often.

Part of the big change will involve how our gaming hardware works, and that's where Vrignaud, the Microsoft, Intel and Amazon veteran comes in. Hardware and services are his thing and he knows how important it will be for game creators to get this stuff right.

"It's very unclear to the industry what the next generation is," Vrignaud elaborated. "What we've got is a crazy amount of changes."

Gaming hardware, Vrignaud argued, is "becoming irrelevant" as even cell phones run games that a few years ago would only seem graphically possible on consoles or computers. Even more significant is the change in climate coming from gaming's increased connections to "cloud" computing, in which games don't exist on your local gaming device but, like Gmail, are accessed via a machine you are using from some remote location.

"On the one hand, some of the streaming guys [like OnLive and Gaikai] are saying 'We're going to put everything in the cloud.'" Vrignaud explained. "[They're saying,] 'Basically, we can send down a video stream to any device and you can play perfect games. And you don't need to have any CPU power or capabilities on the local side.'

"The problem with that, if you look at OnLive or Gaikai, is that you have visual artifacts, latency that comes to play because you're bouncing it between the server. There are issues with it. It's pretty impressive stuff, but it doesn't work perfectly with everybody.

"The thing you have to remember is that the MIPS—the millions of instructions per second—the CPU, just the raw power that is going to be in your local client device, whether it's a quad-core cellphone or whether it's going to be called what we call a next-generation console, whether it's a TV [with an upgradeable CPU], when you have that much local CPU power, it makes a ton of sense to use it for local rendering on the screen, high-fidelity graphics, low-latency interaction, etc. Those are two extremes.

"I think what you're going to see is—depending on the needs of the experience—you're going to find hybrids, where some games might do some local rendering and farm off some pieces to the cloud because they may not need to have that locally or as low-latency tolerant as others and that's going to be where a lot of experimentation is going to happen. Think of a first-person shooter for a core gamer, that's probably going to be basically rendered locally and you're just going to be sending very little data packets, as we do now, of the game state. On the opposite side, imagine an MMO like World of Warcraft. There's no reason that an MMO like World of Warcraft, which was designed from the ground up to be latency-tolerant couldn't be a completely a streaming game. That would probably work fine for the vast majority of people playing it."

That sounds different, but not so bad. And yet a period of radical transformation sounds scary.

Here's some of the scary stuff about next-gen gaming, from N'Gai: "The feeling is that the production pipelines are not going to change radically," he said, making things not sound too daunting at first. "Last time, [from the PS2 era to this one] there was a real sort of rendering shift going to shaders primarily on the graphical side. Here, it's still going to be shader-based for the most part. The other change last time was going to multi-core CPUs. What you're going to see in this coming generation is just going to be more aggressively multi-core. That means there's going to be some re-thinking of things, but for the most part people have a rough handle on that kind of coding and they'll just be refining that and getting better at it. That said, as people are expecting the cost of asset creation to continue to increase as a result of increased graphical resolution, that's going to increase costs and put more pressure on developers."

There's the fear. The hits will have to be bigger. And that means?

All of this raises the stakes. Hits need to be bigger. And those games that won't be hits, well... they're in trouble. "If the fear that gamers have is that marginal titles ... that they love may go away, evolve or transform in order to survive, yes that's a very real risk," N'Gai said. "That is happening."

We'll see fewer beloved games that aren't ready-made blockbusters? Terrible! And yet there is good news, he says: "If you look at some of the biggest franchises people love. That could be Skyrim. That could be Mass Effect. That could be Call of Duty or whatever, those games are finding ways to provide more content, more stuff, Game of the Year editions that wrap everything up… they still drop price, so people can find a pricepoint to get in at, they can find the pricepoint they want. Consoles are having to evolve to provide that. It wouldn't surprise me if in the next generation the content you'll see in the next generation, the content that you're going to see in the Fallout Creator or the Skyrim Creation Kit is going to be available on console as well so that stuff can grow."

Hit Detection works on this big-picture level. They're also helping developers with more specific things. For example, N'Gai talked vaguely about helping a non-American development studio modify their game's lead character from a freedom-fighter-type to more of an outlaw, as his team decided that would resonate better with an American audience. In big ways and small ways, with the caveat that they're not the ones toiling to make these games and therefore don't want much credit, they're there to help.

The seas may get rough a year or two into video games' future. Their job is to keep people on board.

"If this was just a hardware transition it would be relatively straightforward to navigate," N'Gai concluded. "But because you've got hardware, an increasing emphasis on services and the business model and the audience are changing radically, all of that creates openings for new entrants and makes things challenging for existing ones.

"You've got to keep your eyes on where things are going, but pay as much attention to the speed of the hardware and what specs they're going to have as on what the business models of the various platforms are and on the audience itself.

"All of that is going to have a huge impact on the Game of Thrones for the next generation."

(Top photo: Shutterstock)
Tue, 07 Feb 2012 17:15:00 +0000

Most of this buzz clip that accompanied today's Skylanders Giants announcement is Activision beating its brawny chest about the success of their new toy-and-video-game franchise. But, you'll see a snippet of gameplay featuring new larger-than-normal character Tree Rex towards the end of the video. He's doing big things.

Tue, 07 Feb 2012 17:08:13 +0000
The visceral horror shooter returns with a greater focus on action.

You can read this review in full in our print edition.

Our March issue, which is on sale February 14, features reviews of all the most important releases, together with in-depth Post Script articles, including Final Fantasy XIII-2, WipeOut 2048 and Star Wars: The Old Republic.

read more

Tue, 07 Feb 2012 17:06:34 +0000
Spry Fox’s inspirational match-three puzzler loses little in the transition to smartphones.

 With its friendly pastoral setting and diminutive residents that would be equally at home in Camberwick Green, Spry Fox’s match-three puzzler appears a simple and sweetly innocent confection. But behind this welcoming exterior lies a game of fierce intelligence and almost bewildering depth. Complex but accessible, inventive yet familiar, a game that has gripped browser windows is every bit as troublingly addictive in the palm of your hand.

read more

Tue, 07 Feb 2012 17:00:00 +0000
Just a reminder for those whose minds have been addled by "Crazy Chocobo:" the first FFXIII-2 DLC, a Coliseum battle with Lightning and Master Sergeant Amodar, is available now on Xbox Live, and will be on PSN when that updates this afternoon.

JoystiqPSA: Call down Lightning in Final Fantasy XIII-2 DLC today originally appeared on Joystiq on Tue, 07 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tue, 07 Feb 2012 17:00:00 +0000

Resident Evil: Revelations for the 3DS hits store shelves today. Our review found much to love in the eerie 3D game.

Member Reviews and Impressions

DBBQ Community Spotlight: Steppenwolf

1. NORM!… (Tell us your name, nickname, or gamertag and the stories behind them.)

On Xbox my gamertag is Steppenwolf 53, most board members have taken to call me Steppen which I like just fine. Originally my gamertag was Tom Swift when the original Xbox first came out. I figured that anyone who knew who Tom Swift was would be closer to my agfe group. Unfortunately a couple of my daughters ended up taking over my xbox and gamertag so I had to get a 2nd xbox.
Steppenwolf kind of came to be associated with me through Phantasy Star Online, I was looking for some sort of gothic name to apply to a huge black and red Droid Ranger. Most assume (because of my age) that it was the Rock group of the 60’s and 70’s but actually it was after the American gothic tale...

Read More...




Movie Name: Real Steel
Reviewed By: IAC
Format: HD
Genre: Action
Director: Shawn Levy

Summary: I sat down with mys on to watch this night and was not sure what to expect to be honest. This type of storyline has been many times before but it turns out it was still an entertaining story and really fun to watch (my son jumping off the sofa and cheering during the fight scenes).

Full Review>>>


Star Wars: The Old Republic: Reviewed by Neptune49

http://ecx.images-amazon.com/images/I/71oP1o4UXKL._AA1078_.jpg


Game: Star Wars: The Old Republic
Reviewed-By: Neptune49
Platform: PC Game
Genre: RPG, Strategy, and Simulation

Presentation-Rating: 5 out of 5 Briquettes

Presentation-Comments: Any Star Wars fan will instantly be thrilled with the presentation of this game. When you start the game for the first time you watch a fantastic cinematic giving you a quick background on what is happening in the galaxy. Following that you get another cinematic based on which alignment you choose. All of the cinematic sequences are brilliant and do a great job of reminding fans of how great Star Wars really is. After selecting your alignment you get the classic Star Wars Intro music with a little back story for the class that you've chosen to play. It has the classic yellow scrolling lettering just like the movies. I couldn't think of a better way to start the experience of the game.

Full Review>>>


2011 DBBQ Game of the Year Winner

After compiling all of the nominations in a spreadsheet and doing some calculations we have the final results for the DBBQ Game of the Year combined with some retrospective Q'er quotes from 2011.

Full List of Winners>>>


Batman: Arkham City: Reviewed by VanishedNine



Game: Batman:Arkham City-minor spoilers...beware.
Reviewed-By: VanishedNine (Rod)
Platform: PS3
Genre: Action, Adventure and Fighting Games

Presentation-Rating: 5 out of 5 Briquettes
Presentation-Comments: The story, visuals-both gameplay visuals and cut scenes-audio, and immersion into the world of Batman are top notch. The story starts shortly after the events of Arkham Asylum, where a portion of Gotham City has been sectioned off ( like in Escape from New York0 to house Gotham's criminals. Hugo Strange(whoe knows Batman's identity) is the warden, whtih Quincy Sharpe now Mayor of Gotham. Batman's main task is two-fold...find out and stop Strange's Protocol 10, and help find a cure for the Joker( and Batman after being transfused some of the Joker's blood)...as Joker is feeling the effects of using the Titan formula at the end of Arkham Asylum. Batman's journey pits him against the Penguin, Mr Freeze, Two Face, Ra's Ahl Ghul, and other villains in the main quest and in the many side quests. You also play as Catwoman in 4 sections throughout the game, a few of which are intertwined in Batman's journey. More on that in the gameplay section...

Full Review>>>


Boxee Box by D-Link Reviewed-By: VanishedNine



Gadget: Boxee Box by D-Link
Reviewed-By: VanishedNine
Price: $199.99
Purchased: Best Buy

Summary: So I have been dissapointed with the offerings from cable lately, so I thought that once I got hooked up with my new ISP, I would give one of the set top boxes a try, and picked up a Boxee Box. So far, I have not been let down. It is not a perfect device for cutting the cable cord, but it does have some interesting items to offer. It has many different options to view media, it has, like most devices, Netflix built in, and...

Full review>>>


Kindle Fire Reviewed-By: OG Wretch



Gadget: Kindle Fire
Reviewed-By: OG Wretch
Price: $199.00
Purchased: Amazon.com

Summary: What an amazing device! Great for reading EBooks. A blast to play Angry Birds on and even nice catch up on an episode of a favorite old TV Series. It can run numerous other apps which gets beyond my skillset so, I'll let someone else speak to that. Anything a smartphone can run short of the 3 or 4G stuff. The 7 inch screen is just right for reading and playing the afore mentioned Angry Birds...

Full Review>>>


Udder Juice's Xbox 360 Dashboard Backgrounds/Wallpapers.

modern_warfare_3_001_by_udder_juice-d4ijhlg

All images are in high resolution (1920 X 1080). That's because I've been using my Xbox on my computer monitor lately and the 1280 X 720 wallapers looked terrible. So if you happen to be using a high-res display you'll be much happier with the image quality now.� They should scale down fine to the lower resolutions on HDTV's as well.

Full Thread>>>


Xbox Live Dashboard Impressions



What do you like what don't you like?
Post your impressions here...


Disneyland Adventures: Reviewed-By Bud Man



Game: Disneyland Adventures
Reviewed-By: Bud Man 01
Platform: Xbox 360
Genre: Other

Presentation-Rating: 5 out of 5 Briquettes
Presentation-Comments: This is Disneyland in your home down to a tee. Everything in the Magic Kingdom park has been perfectly emulated with this game. The atmosphere, colors, theme park and ride music are all AUTHENTIC to Disneyland.

Gameplay-Rating: 4 out of 5 Briquettes
Gameplay-Comments: The gameplay is solid as the rides in the park are the actual minigames where you can score stars and earn points/coins the you can spend in the many Disney shops...

Full Review>>>


Saints Row 3 Impressions

This game is the SHIZNIT.

Don't want to spoil anything cause it's exactly the way a Saints Row game should be. Graphics are pretty damn good since SR2 and I haven't been getting any frame rate problems.

Player customization is awesome as always. So much crap to mess around with to make a unique character. You can also upload your creations to saintsrow.com (after you sign up) to share it with the community. I believe you can also download peoples characters as well.

Everything runs from the Cell phone now (Back button). You select your missions there, upgrades, GPS, everything, and I think it's pretty convenient.

You also have the ability to take screenshots using Down on the Dpad.� You have to enable it in the options first.

Activities make a return, some will be familiar like Heli Assault and Trafficking. There are some new ones tho which I'll let you find out for yourself. There are no progression to them like in SR2. They basically tell you on the map what Difficulty they are (Easy, Medium, Hard) and when you complete it once, it's done.

Full Thread>>>


Uncharted 3: Drake's Deception Reviewed-By: VanishedNine



Game: Uncharted 3:Drake's Deception
Reviewed-By: VanishedNine (Rod)
Platform: PS3
Genre: Action, Adventure and Fighting Games

Presentation-Rating: 5 out of 5 Briquettes
Presentation-Comments: This game has some of the best visuals, sound, and voice acting/motion capture...Naughty Dog hit on all cylinders again. Following up a game as great as Uncharted 2 is, was, I am sure, a daunting task for them...but they did...and if this is Nathan Drake's last adventure they went out with a bang. Gone this time is the supernatural elements that the first 2 games had, this is a story about Nathan Drake, and his relationships with Sully and Elena. We see a flash back to when Drake met Sully, we see that Sully and the villan, Marlowe, had some sort of relationship in the past, and she plays on the Sully/Drake relationship at one point. It is excellent writing, although i wish they would have fleshed out Sully's relationship with Katherine Marlowe...that would have been a great chapter to play...

Full Review>>>


Skyrim Impressions

What a game! I'll keep spoilers out of my post so that those of you who don't want to know much in advance can still read this. I'm playing the game on PC through Steam. I was very happy to find out that it was a midnight EST release so I was able to start playing at 11:00 local time. The first thing that stands out about the game right when you get it started are the incredible graphics. Those of you who have played other Elder Scrolls games will be very familiar with the beginning of the game. It's really nothing new.

I played for about 3 hours as a character that specialized almost exclusively in destruction magic. Leveling up in this game is different from other Elder Scrolls games. The first option after you level up is whether you want to increase your Magicka, Health, or Stamina. After that you choose a perk from whatever skill tree you want...

Full Thread>>>


BF3 Reviews/Impressions

51ZzQz0m5GL._AA300_

Looks awesome, plays awesome. A bit of an adjustment seeing targets, not as blatant "HEY SHOOT ME" as they were in previous games.


Only disconcerting thing was a hard lock near the end of the third section, "Uprising", that forced me to cycle the power button. Thankfully no issues with my save as it dropped me back at the last checkpoint I'd hit after loading the game back up.

Full Thread>>>


Rocksmith Reviewed-By: CaptCalamity

3_21_10_11_10_03_08

Game: Rocksmith
Reviewed-By: CaptCalamity
Platform: Xbox 360
Genre: Music and Party Games

Presentation-Rating: 4 1/2 out of 5 Briquettes
Presentation-Comments: Ubisoft has made the interface deceptively minimalistic. In this game, presentation goes hand-in-hand with gameplay, and they are almost interchangeable concepts. Menus are a standard intuitive click-through. Most of the background graphics are static photos of shadowy nightclubs or stage venues and lovingly-photographed guitar porn; the game has been roundly criticized for how “dark” a lot of the photos and representations are. I don’t think it’s an issue, because I’ve been in nightclubs and music venues countless times. They’re dark, and sometimes actually cozy. The parts of the interface that need to be bright and colorful provide a sharp contrast to the backgrounds, and in my opinion, actually help.

Full Review>>>


Dark Souls Reviewed-By: Udder Juice
3_20_10_11_10_54_28
Game: Dark Souls
Reviewed-By: Udder Juice
Platform: Xbox 360
Genre: RPG, Strategy, and Simulation

Presentation-Rating: 5 out of 5 Briquettes

Presentation-Comments: I’m sure by now you’ve at least heard of Dragon Souls. From Software’s sequel to the PS3 exclusive Dragon Souls is an unforgiving and brutal RPG that refuses to compromise on its vision of giving players an open world to explore with little to no guidance. This kind of game can come as a shock to gamers used to games that guide you along every step of the way. Don’t get me wrong, I enjoy a carefree romp through a fantasy world slashing my way to the next quest marker on my map as much as the next guy.

Full Review>>>


The Gunstringer Reviewed-By: Beac



Game: The Gunstringer
Reviewed-By: Beac
Platform: Xbox 360
Genre: Arcade, Casual, and Platformers

Presentation-Rating: 4 1/2 out of 5 Briquettes
Presentation-Comments: Very polished. Very stylized. Just as quirky as you'd expect from Twisted Pixel. Their love of FMV is central to the main theme which has you acting as the puppeteer recounting a tale of betrayal and revenge, live on a theater's stage.

Full Review>>>


Sony PS3 Wireless Headset Reviewed-By: VanishedNine



Gadget:Sony PS3 Wireless Headset
Reviewed-By: VanishedNine (Rod)
Price:$99.99
Purchased: WalMart

Summary:I had been looking for a good set of wireless headphones, and since I had the Turtle Beach PX 21's, which are wired, and really like TB products...they were a bit pricey. A few months ago I saw that Sony was releasing a set of wireless headphones, so I figured I would wait...

Full Review>>>


RAGE Impressions Spoilers maybe included

3_04_10_11_7_35_53

So, has anyone picked it up yet? �If so, what are your impressions? �It looks awesome but I'm interested in what others may have to say about it.

Full Post>>>

TinyPortal 1.0 RC1 | © 2005-2010 BlocWeb